The 18 levels of the game get progressively more difficult, but contain distinctive innovations that keep the excitement relentless. While there is no multiplayer networked capability, two players can play at once, and the action never seems to get boring or repetitive. The enemies' artificial intelligence seems quite effective in providing a challenge at any level of difficulty. Fortunately, there are difficulty choices ranging from easy to insane to cover a wide spectrum of user abilities. You are frequently shot not only from above, but also from the side or below, and to say that you must have good hand-eye coordination to win is an understatement. All the motion is very fluid and not at all jerky. The play itself is fast and furious, more frenetic than in any other shooter I have seen. All the controls are extremely intuitive, and there are not a lot of complicated buttons to remember to play the game. You can control the gameplay in DemonStar with either a keyboard or a joystick (not a mouse), but it is the Microsoft Sidewinder Gamepad (for which there is special built-in support) that seems to be the best input device. This enemy has built a DemonStar empire that attacks anything in sight, and you must destroy it or die. You play a test pilot flying the RaptorX spaceship for the Quizar in fighting the evil Xidus Armada (who first surfaced in Galactix). The story in DemonStar is quite straightforward, as is typical of this game genre. The number of enemies on the screen at any one time, and the complexity of their maneuvers, simply remains unmatched. The reason is that games like DemonStar can provide a level of frenzied blasting action unmatched by anything in full 3D. In an era where we have full 3D action shooters with astonishing hardware-accelerated graphics (such as Blue Byte's Extreme Assault and Interplay's SWIV 3D), you might well ask why the 2D overhead vertical and horizontal scrolling shooters don't just die a quiet death. Scott Host and Mountain King Studios, the designers of the game, have a lot of experience in this area: they were the ones who programmed Raptor for Apogee, and prior to that in the early 1990s Scott Host led Cygnus Software in the creation of a popular shareware game calledGalactix. The top games in the area have been Apogee's Raptor and Epic Games' Tyrian, but DemonStar tops both. This game is a real throwback to the classic 2D vertically-scrolling shooter. The game includes enemies which Eggbert cannot destroy normally, but can be destroyed using vehicles. The objective of each level is to collect all the treasure chests and then move to the endpoint. The game has over forty levels, ranging from easy to relatively difficult. The rest of the controls are not shown to during the practice game they are left for the player to discover these moves while passing through the levels. At first, he can only go to the practice level, where he will learn most of the controls listed above. The whole game is centered on a central hub, in which the player character Blupi (alias Eggbert) can access all of the game's seven themed worlds. Speedy Blupi has been released as freeware by EPSITEC, and is available at, Planet Blupi was released Open-source under GPLv3 on GitHub in 2017. Although Speedy Eggbert was not a high-profile game when it was released, it managed to get its own fanbase.Ī sequel, Speedy Blupi II, was also released, and renamed by eGames to Speedy Eggbert 2. The game was featured in the CD-ROM game package Arcade Classics, which featured other eGames titles, such as DemonStar and Crazy Drake. Speedy Blupi was later re published by eGames and re released as Speedy Eggbert. It is part of the fr:Blupi series, and the successor to Planet Blupi. Speedy Eggbert, originally Speedy Blupi, is a computer game for Windows based PCs developed by EPSITEC, and released in September 1998 as an independent title. Download Speedy Eggbert Free for PC Torrent
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